Managing tasks

Throughout my time in the games business I’ve used a number of project management tools: JIRA, Hansoft, Devtrack, Redmine, FileMaker Pro and even Excel! Each has their plus points (and some have a lot of negative points!) but they’re all usable as a task management and bug tracking tool.

At the moment I find Trello to be a marvellous tool to manage my tasks on the project. I like it so much that I actually use it to manage personal tasks and goals too. It’s really easy to set up a few boards and move cards from board to board – the fact that the mobile app is fast and stable makes it even better. There have been many times where, while out and about, something has popped into my head and I’ve quickly added it to the backlog from my phone.
If you’ve never used it I strongly encourage you to give it a try. Bonus: it’s free!

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Why am I making Codename KI.T.T.Y.?

In October of 2013, one of my favourite furry friends passed away after a long illness. A friend suggested getting a statue of her to memorialise her. I decided that wasn’t quite right for me so instead I started to make a game with her as the star.

Meshell

 

Codename K.I.T.T.Y. is the result of that effort. I originally started using Cocos-2DX through the Marmalade SDK but switched to Unity after tinkering with it for a bit and coming to the conclusion I was going to make faster progress going down that path.