Why am I making Codename KI.T.T.Y.?

In October of 2013, one of my favourite furry friends passed away after a long illness. A friend suggested getting a statue of her to memorialise her. I decided that wasn’t quite right for me so instead I started to make a game with her as the star.

Meshell

 

Codename K.I.T.T.Y. is the result of that effort. I originally started using Cocos-2DX through the Marmalade SDK but switched to Unity after tinkering with it for a bit and coming to the conclusion I was going to make faster progress going down that path.